Welcome to my portfolio!

First-Class BSc in Game Design with 5 years of practical design education and hands-on project delivery. I specialise in level design iteration, 3D asset creation and clear QA documentation with reproducible steps. I’ve supported teams across art, code, and production with Unity, Unreal Engine, 3ds Max, Substance Painter, and GitHub, using custom workflows. I bring reliable collaboration, fast adaptation, and a focus on development and improving player experiences across development pipelines.